Starfleet Command Orion Pirates Download
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- Starfleet Command Orion Pirates Patch
- Star Trek Starfleet Command: Orion Pirates
Virtual captains again venture out to the vast reaches of Federation space through this next episode in the Starfleet Command series. Though billed as an expansion pack, this is a stand-alone release that does not require any of the original games to play. In Star Trek: Starfleet Command - Orion Pirates, missions revolve around the underground cartel of pirates and privateers featured in original series episodes like 'Journey to Babel' and 'The Menagerie Parts I and II.' The pirates are organized into eight different families and players have the option to fly for any of these. There is also the noble choice to fly for Starfleet and try squelch the nefarious business of the Orions. No matter where the player's loyalties fall, the game offers 12 single player missions and several multiplayer battles to challenge his or her mettle.
Starfleet Command-Orion Pirates won't run. I was able to install SFC Orion Pirates but while loading the game to run, I get the following message: Unhandled Exception! 6-8 hours to download each driver. Is there a faster way? I have DirectX 11. Isn't that the most. Orion Pirates has an impressive amount of content for a stand-alone expansion, so it's great for new players. Interplay's stand-alone strategy game expansion Star Trek: Starfleet Command: Orion. This Orion Pirates game (actually called Star Fleet Command Orion Pirates) is a stand alone expansion of 2 previous versions called Star Fleet command 1 and Starfleet Command Empires at War (Often called SFC 1 and SFC2 with this one referred to as SFCOP for Orion Pirates). Orion Pirates is a standalone expansion pack for Star Trek: Starfleet Command II - Empires at War, and introduces the Orion Pirates as playable factions. This Orion Pirates game (actually called Star Fleet Command Orion Pirates) is a stand alone expansion of 2 previous versions called Star Fleet command 1 and Starfleet Command Empires at War (Often called SFC 1 and SFC2 with this one referred to as SFCOP for Orion Pirates).
Orion Pirates, the expansion to Starfleet Command 2, is a strategy game that involves thought and tactical maneuvers. Taking over command of one of the eight star empires from the original game you are able to choose between fighting against the Orion Pirates or joining forces with them to conquer the universe. During game play, players will control various ships and all of its systems while taking it into combat against enemy vessels.
This is another addition to the original Starfleet Command PC game, which is based on the long-popular Star Trek universe board game, Star Fleet Battles. The original game moved the Star Trek universe from the board to the 3D environment of your PC, much to the ecstasy of Star Trek fans everywhere.
You control any one of the many selectable starships from the Star Trek universe and head out into the vast reaches of stars and space, either in the single-player campaign mode or online in the Dynaverse II environment.
It adds a new selection of Star Trek universe members to choose from over its predecessor, Star Trek: Starfleet Command II: Empires at War; the eight pirate cartels of Orion. According to Star Trek lore, they are believed to be a clandestine arm of the Orion government, a rather dubious member of the Federation.
And they are pirates in the true sense of the word, flying through space marauding their way to great economic gain and glory. Each has its own background and history in the Star Trek realm. The eight members of the cartel are the Orion Cartel, the Crimson Shadow (The House of Korgath), The Camboro Cartel, Prime Industries, The Tiger Heart Cartel, The Beast Raiders, The Syndicate, and the Wlydefire Compact.
As with its predecessor, more is better. Having a whole new group of available members to select from increases the re-playability of the game, especially in the multi-player world. But while it was nice to have more choices, not being a Trekkie knowledgeable on all the Star Trek universe history and its members, I found a certain level of comfort staying with the tried and true Federation or Klingon sects.
Having more selection is a nice improvement, but the online multi-player Dynaverse II universe is one of the biggest reasons to recommend this game to die-hard Trekkie gamers.
The multi-player is finally stabilized with the Dynaverse II finally realizing the potential that Interplay had hoped to reach with Empires at War. In Empires at War, you were supposed to be able to play in a multi-player Star Trek universe, gaining the ability to access improved starships with any of the available races in the game. However, because of a last-minute pullout by the multi-player host, Interplay was forced to scrap those plans for the most part and provide just a bare-bones multi-player environment.
Playing against a horde of Trekkies in their battle-ready fleet of ships, the thrill of being able to be victorious against human competition is a truly special feeling. Kind of makes you want to jump around singing the SpongeBob Squarepants theme song.
The shame of getting your ship blown into tiny bits of space flotsam, however, can make you feel worse than getting kicked in the groin with a wooden peg leg. (Take that patch off your eye and put that parrot back in its cage, you pirate-poseur!)
Single-player mode isn't as much fun as playing online in the Dynaverse II world, obviously. It does have a campaign feature, which sets you off on pre-designed scenarios, allowing you to get a real feel for the game and its controls. You can gain valuable game-play knowledge to prepare you for your online ventures. If you are a Star Trek fan, the single-player game is enough to recommend this game for purchase.
Included is a scenario from my favorite Star Trek movie of all time, The Wrath of Khan. While playing as the Federation's Enterprise, I got flashbacks of a pumped-up Ricardo Montablan as Khan, failing to extract vengeance against his nemesis, James T. Kirk. Ah, memories.
Game controls involve a lot of keyboard and mouse interaction. The basic controls, such as weaponry and shields, aren't too hard to pick up. But other functions, such as tractor beams and transporting, definitely need some practice to gain comfortable mastery over.
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Your strategy is pretty simple: destroy or be destroyed. One of the keys is outfitting your starship with sufficient amount of weaponry to beat the hell out of your opponent. Customization is one of the great features of Orion Pirates. You can choose what kind and what amount of weaponry as long as your vessel can fit it.
The flight and navigation of your starship is an important element to being successful. You have to know when to turn and run to fight another day, when to stand your ground, or when to cloak yourself. You will need some dedication to the nuances of how your starship and its crew operate to become a top-flight starship captain.
Pluraleyes 3 download. Being a strategy game at heart, battles can drag on as you look for the best way to defeat your opponent. Sometimes it comes down to who can outlast the other's barrage of weapon attacks. The biggest annoyance with the game will come to those used to the frenzied pace of the battles of Command & Conquer or Starcraft-type strategy games. It can be frustrating waiting for your ship to re-power up the weapons for your next attack on your opponent while he is busy wailing away at your defenses.
The look of the game is nice, but nothing too spectacular. The ships of you and your opponent look good, with attention to the detail of each particular craft. While much of the game action is in the white and black of space and the stars, when you happen to come across nebulas, black holes, asteroids or planets, they are given the same nice graphical treatment as the game's star crafts.


If you are getting pummeled with heavy photon fire or missile attack, the damage starts to show on your battered starship. You know you are in big trouble if you have chunks of your vessel missing with no repair options left. It might be time to set your ship's self-destruct option and go down with your vessel in a blaze of 23rd-centry glory.
With its fully realized multi-player world, this is as close as any of us 21st century dwellers will ever get to attend the Starfleet Academy. If you are a big fan of the Star Trek universe and revel in the details and strategy involved in knowing the many races and ships and how to use them in battle, then Orion Pirates is the game for you.
People who downloaded Star Trek: Starfleet Command 2 - Orion Pirates have also downloaded:
Star Trek: Starfleet Command 2 - Empires at War, Star Trek: Starfleet Command 3, Star Trek: Starfleet Command, Star Trek: Bridge Commander, Star Trek: Armada 2, Star Trek: Armada, Star Trek: Klingon Academy, Star Trek: Starfleet Academy
Overview
Star Trek: Starfleet Command - Orion Pirates is an expansion pack for Star Trek: Starfleet Command 2 where instead of only being able to play the original empires like the Klingons and Romulans, now a new faction has been thrown in: the Orion Pirates. Contrary to their implied name, the Orion Pirates are actually eight different factions and have nothing to do with the Orions themselves. Although many find this hard to believe, each faction is totally independent from the others and the Orions, having unique philosophies and aspirations. Get ready to jump into the Star Trek universe yet again, selecting any of the eight new pirate factions as they fight for profit and survival, or choose an established power where resources are much less limited and expansion is a higher priority.
Star Trek: Starfleet Command - Orion Pirates is a real-time tactical simulator where you control a fleet of up to three starships in a 3D environment. You’ll feel the limitations like turning radius and recharge rate of ships this size, but also the raw power and advanced technology they can generate. If you enjoyed the first two installments of Starfleet Command, this is more of the same -- adding new weapons, ships, factions and over 40 new missions to conquer.
Gameplay, Controls, Interface
When starting a single player game, there are three options to choose: tutorial, skirmish, or campaign. If you are new to the Starfleet Command series, the tutorial should be your first choice. Starfleet Command has an extremely complex interface and it can take over two hours just to understand how it works. The tutorial, however, does an excellent job of introducing this difficult interface and explaining how to use it effectively. Don’t get discouraged if you find yourself getting pummeled the first few battles, as that’s generally expected. Believe it or not, once you become comfortable the gameplay is extremely balanced and that complex interface that drove you nuts the first few days now becomes a useful tool, adding great depth and a larger ability to use strategy.
Just what makes this interface so complex? Mainly it’s the amount of functionality crowded into the sidebar on the left side of the screen. There are so many functions crammed in that you can forget the ones not regularly used. For example, when you want to fire your weapons there are various options available. You can select to fire all your weapons, select specific weapons, group some together, overload certain weapons, and look at the firing arcs (most weapons can only fire forward, backward, etc.). There are more ways to cause damage to your opponent, however, as you can also drop mines, fire probes as weapons, target specific systems on an enemies ship, send marines over to capture or sabotage, and even use your tractor beam to ram an enemy into an asteroid. As you can see, there are many different features and abilities available, but do you need to know every minute function? The answer is definitely no. Just having a few easily executable techniques will be sufficient and new ones can always be added as you become more comfortable.
Now that you’ve been through the tutorial and have some concept of the interface, you’re ready to try the skirmish or campaign. The skirmish is one area that will keep your attention as it creates battles -- some famous, like Kirk vs. Khan, some from old televisions episodes, and some new. Each empire, including the pirate cartels, has a number of skirmishes presented. These battles are defaulted with certain parameters like the type of ships and preexisting damage that can often be changed to make the fight more interesting. Since this can be done quickly without playing multiple battles, it turns into a great option when you become tired of the campaign or just want a quick fight.
The main part of this game isn’t the skirmish, however; it’s the campaign. When you select campaign, you’ll be asked to pick a military power to represent. There are eight choices in addition to the ones available in Starfleet Command 2, as now the Orion pirate cartels can also be selected. Each power has a different interface, specific technology and unique insignia differentiating itself from the others. Although some of the campaigns are similar, they’re all worth playing as different technology has different strengths and weaknesses that keep the game interesting.
Once an empire has been selected, you’ll be shown a few screens describing that group while the game loads. The first thing you’ll see is the hexagon map; by selecting one of the hexagons adjacent to yours, you should be able to accept the first mission. There are some welcome new changes here that help keep the game flowing. For instance, in Starfleet Command 2 there were times when you’d move seven or eight times before being able to select a mission, dramatically slowing down gameplay. Now, however, every time you move you’ll have the opportunity to select at least one mission. In addition, there are many more non-plot missions to play where before there were only a handful of missions that quickly became tiresome.
Another relevant improvement happens when you’re waiting to gain experience points for buying larger ships. Instead of sitting on the small ship you started with (since your opponents were always equally yoked with the same ship), now the opponents you come up against can get tougher, requiring you to upgrade earlier than anticipated. New ships and weapons are also available across the board, that can change the balance and the way certain enemies are approached.
Unfortunately, there are some issues that either weren’t fixed or improved from the original. One major issue that seems to have gotten worse is load times. There are two specific areas where this causes problems. One is when you’re attempting to load a saved game and the other is when you move on the hexagon map. The first is an interesting issue, as it gets worse as the campaign gets the farther along. For some reason as the game progresses, loading a game can increase from a few seconds to over a minute. This is unacceptable as some missions may take a few tries to complete and the load time really bogs down the gameplay. The other problem didn’t exist in the previous version but is a real issue now. When moving around the map, it can take thirty to forty seconds to move to an adjacent hexagon. Why it takes this long is a mystery. While we’re talking about new problems, you can no longer change the screen dimensions from 800x600. The menu gives the ability, but when a different screen dimension is selected, nothing happens and you’re right back with 800x600.
Multiplayer
After Starfleet Command 2’s most advertised feature failed to work, they finally got it right and released a working version of Dynaverse II. Dynaverse II is a tool that allows you to battle online as you gain experience points used to buy bigger and better starships. In addition, it creates missions and generates a smooth and solid interface with the net. It actually functions well and if you like online gaming, this should have lasting appeal.
Graphics
Visually, Orion Pirates is impressive. With numerous camera angles and the ability to zoom in and out, it takes full advantage of the 3D environment giving great detail and accuracy. It gives a sense of size and power as these huge ships maneuver around each other and prepare for battle. In addition, ships show damage, leave debris trails when hit and have exceptional detail. Overall, not much is missing as the graphics help create and immerse you in the Star Trek universe.
Audio
Orion Pirates has accurate audio, with photon torpedoes and phaser fire sounding authentic. The soundtracks also add to the game as they are Star Trek-based and help by not being overbearing or obnoxious. Each empire and pirate cartel even has its own voices that help give it personality. Generally, the sound is solid, adding dimension to the game.
System Requirements
Starfleet Command Orion Pirates Patch
Pentium II 350, DirectX 7.0, 64 MB RAM, Direct3D-compatible video card w/ 4 MB RAM, 4X CD-ROM drive, and 550 MB free HD space.
Bottom Line
Star Trek Starfleet Command: Orion Pirates
Star Trek: Starfleet Command - Orion Pirates fills the role of expansion pack nicely. It has basically the same graphics engine and gameplay as the original, with some welcome additions like pirate cartels, new ships, and missions that fit requirements of most expansion packs. Unfortunately, it also has long load times and a few bugs that can make it difficult to play. Even with these issues, if you’re a fan of the Starfleet Command series you should enjoy this one too.