Install Artificial Academy 2

< Artificial Academy 2
  1. Run 'Artificial Academy 2 HF Patch 4.9' and click next until you get to the part where its asking for the location, replace the adress if its wrong with the current adress which should be C:/illusion/AA2Play Do the same with the other one, (Instead of 'AA2Play' is 'AA2Edit').
  2. Dec 14, 2016  Artificial Academy 2 (ジンコウガクエン2, Jinkou Gakuen 2) is an eroge high school social simulation, sequel of Please Log in / Register to view this.

Install the latest Artificial Academy 2 HF Patch (the latest version includes all official patches, so you don't have to worry about your game not being up to date). Have fun playing the game fully updated and with the essential mods! Once done installing open “DLC” then “Artificial Academy 2 DLC HF Patch” then double click “Artificial_Academy_2-DLC_HF_Patch1.0.7” install it and dont change anything unless you know what your doing this will update the game and install the free DLC and pre-order dlc. Install the latest Artificial Academy 2 HF Patch (the latest version includes all official patches, so you don't have to worry about your game not being up to date). Have fun playing the game fully updated and with the essential mods! Open jg2e01_00_00.pp in AA2Edit/Data folder by using AA2Decrypt.exe or SB3Utility. Def00.png is the default male and def01.png is the female one. Artificial Academy 2 (ジンコウガクエン2, Jinkou Gakuen 2) is an eroge high school social simulation, sequel of Please Log in / Register to view this link and released by Illusion on June 13, 2014.

IllusionGames
  • Purge(this page)

all characters are at least 18

Artificial Academy 2[edit]

  • About
  • Character Creation
  • Gameplay
    • H Guide
  • Gameplay Tips
  • Modding Guide

External links


This article is a stub. You can help the Hgames Wiki by expanding it.

Artificial Academy 2 Mod


This does not apply to the main series. Fnaf 6 map gmod

The BGM files can be found in 'jg2p07_00_00.pp'. Open this file up using SB3Utility and simply replace the files with your own music, using the same filenames and WAV format.

Install Artificial Academy 2

  • BGM00 - Friendship - Music that plays after positive interactions
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    You can download the clip or download a player to play the clip in your browser.
  • BGM01 - Happiness - Music that plays after romantic interactions
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    You can download the clip or download a player to play the clip in your browser.
  • BGM02 - Suspicious - Music that plays when you are alone with a potential partner, while already having boy/girlfriend
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  • BGM03 - Sadness - Music that plays when someone in the room is sad
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  • BGM04 - Tranquil - Music that plays when there are only a few neutral (or above) students; low interaction count
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  • BGM05 - Erotic - Music that plays when someone if horny
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  • BGM06 - Tension - Music that plays when teacher or students in Tension mood is around
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  • BGM07 - Normal - Music that plays when the character is alone, or nothing else is playing
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  • BGM08 - Forced - Music that plays when you force a character to have sex
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  • BGM09 - H - Music that plays during a H-scene
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  • BGM10 - Pre-fight - Music that plays when two characters compete
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  • BGM11 - Title & Room - Music that plays on the title screen and in your room
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  • BGM12 - Fight - Music that plays when there's actually a fight
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  • BGM13 - Weekend - Music that plays in your room when the weekend has started
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Checker patterns are often used in 3DCG to visually display how well a UV is made

There isn't really a way to create a texture without warping, except by painting directly onto the polygons using a 3D modeling package. Fortunately, the UVs of the skirt make it fairly easy to create patterns without having to worry too much about warping; it's nothing more than strips of rectangles. However, since the skirt has been made to fit in a 512x512 box, there is some distortion. In order to create a more perfect skirt pattern, the pattern must first be created at an initial working resolution based on some proportion, and then downscaled.

To find the rough proportions of the skirt, the skirt was exported as an .FBX using the SB3UtilityGUI to 3ds Max. The UVs were then unwrapped and scaled lengthwise and heightwise so that the proportions of the UV roughly matched the proportions of the skirt in the viewport. After the UVs were rendered, the dimensions of the UV could be extrapolated to find the approximate proportion required to work at: Approximately 1:3.25

Creating a checker pattern in GIMP at 2048x6722, it was downscaled to 512x458 in Avisynth with Spline64 and overlaid on top of a random pattern.Recommendations are to create your skirt patterns at some resolution according to the proportion like 2048x6700 and downscale to 512x458 using whatever image processing application you have on hand.

IMPORTANT: This method only works for average body height and standard uniform.

1. Export the character wearing the uniform you want in JG2ChrData or ReiEditAA2. This is needed to set uniform color.

2. Open jg2e01_00_00.pp in AA2Edit/Data folder by using AA2Decrypt.exe or SB3Utility.

3. def00.png is the default male and def01.png is the female one. Replace it with your card.

4. Encrypt your jg2e01_00_00.pp, load AA2Edit, and create a new character. Save that card and the uniform will show up.

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